
That’s where Selectable Classes comes into its own. If you think about it, what are the chances that you, a wizard, would go spelunking without a smidge of preparation? Pretty low. My favourite, “Dark Matter”, causes any creature that touches it to collapse in on itself.ĭownload Roguelike Vision Selectable Classes by Runi You can spray “Arborium” over anything to turn it into wood, making it easier to bypass. If you splash a bottle of “Stop Hitting Yourself” around, anything that touches it will grow a limb that violently attacks its host. It crafts a number of bizarre effects from potions, letting you pour puddles of game-changing draughts.
#Noita mods spawn anything mod
The potion crafting mod could be an alternative version of the main game. As a matter of fact, that's more likely now. There’s no protection against an errant gob of lava striking an explosive box and kickstarting a sequence where you’re transformed into a worm that angers the gods.
#Noita mods spawn anything mods
That means you simply subscribe to the linked mods and you can enable and disable them from Noita’s menu. Noita is integrated into the Steam Workshop, and the game has its own mod manager. You're here for spells, potions, and a whole lot of effects. You're not here to see what it would be like if Half-Life were remade using Noita. There are no total conversions or complete overhauls in this list, but changing too much of Noita would take away from what makes it wonderful anyway: the chaos. Throw in the OTT spells of your wizard, and the burning, electrified, or weird counter-spells of the enemies, and you have a perfect platform for mods. That means it can be dull or deadly, and react like its real-world counterpart (or, you know, its unreal-world counterpart). Water hurts.įiles Overriden: data\entities\player.xmlĮver find yourself needing a good ol' shovel to get the job done? Me too.Every pixel is simulated in Noita. Drain blood to restore heath & gain max hp (if hp is full).


Start with chainsaw & 50% filled blood potion. It disables lich spawning without affecting anything else i think. The caveat is that at the end of a level you get to pick up all three perks instead of just one.įiles Overridden: scripts\perks\perk_a It should allow for multiple mods that add perks on spawn to work well together. This mod prevents the default behavior of deleting all perks entities in the scene when one is picked up. Its an interesting mechanic because both health and gold are valuable This mod makes the player bleed gold instead of blood. This mod enables fall damage and tweaks the default numbers a bit to be slightly more forgiving. I haven't tested that very thoroughly, but I think that large amount of gold drops could cause negative impact on game's performance, so exercise caution.Ĭheat-ish mod again! MaxHP hearts will also heal you for the same amount. If you want to be that guy.Īnother cheat-ish mod which makes gold dropped from enemies never disappear. The heavenly cape spawns next to the player and provides invulnerability when picked up. Dire ducks (and some normal ducks for them to eat) spawn initially in the hills outside of the coal mine.

So now I present to you:ĭire Ducks mod with updated art assets, can dash attack, shoot egg grenades, eat meat, players spawn with a dire duck pet egg next to them. I decided to get my feet wet by making a new enemy type and it ended up being a good way to learn about the item, projectile, entity, and biome systems all at once. I love playing with Glass Cannon perk, so here's my mod which starts the game with it. The mod will add to you random perk on spawn. It's really convenient and fun to do that. This one I made starts you off with Edit Wands Everywhere. Here is another mod that adds more blood to kills and hits, it also adds more liquid to containers so be careful! Heres a mod I threw together that drops x10 gold. The mod let you change some game constants(named Magic Numbers) in mods/magic_numbers/files/magic_numbers.xml and have fun.
